Aurelan
To Aurelan, Seyra was right: bring back order and the hunger ends. White stone keeps, golden domes, granaries they try hard to keep full. They are patient, and slow to let anything new through their gates.
Pieces of the dome are still falling, and every year the land gives a little less. Two nations look for a cure to their hunger in different places, and fight over every inch of ground in between.
The game is in development. No release date yet.
For centuries Veyloria lived under Kaelun, a shield of light that the siblings Seyra and Kaldur stretched over the world. It kept the darkness outside at bay, but it came at a price. The land gave little, and people were always hungry.
Kaldur saw an answer to that hunger in the power of the darkness. Seyra feared it would corrupt him and tried to stop him. Their fight cracked the dome.
The broken pieces are called Sky Stones today. They are still falling, and creatures of the darkness come down through the rifts in the sky.
To Aurelan, Seyra was right: bring back order and the hunger ends. White stone keeps, golden domes, granaries they try hard to keep full. They are patient, and slow to let anything new through their gates.
Varkhai doesn't wait. It throws the power that falls from the sky into the forge and tries to beat it into bread and steel. Their cities glow with lava light, their bridges are iron. Sometimes their ambition burns their own people.
Between the two nations stands a truce city. People trade in the square, and swords stay in their sheaths.
As you upgrade your gear at the anvil, it starts to look different. In a crowded battle you can see how far someone has come by the way their gear glows. The anvil doesn't always cooperate, though: at higher levels, items can break.
Armour edges and the blade catch the light.

A weapon taken to +10 carries the colour of its element.




Holds the line with a shield, or cleaves with a two-handed weapon.
Strikes from afar with a bow, or slips in from the shadows with twin daggers.
Travels light and clears the field with spells.
Keeps the party standing. Fights with a staff or a mace.
Binds the darkness leaking from Sky Stones to the blade.
Class names may change during development.
The shop sells looks, comfort and time. Strong gear is earned in the game.
No boxes, no wheels, no draws. You always know what you're buying.
The server is built with large open-field battles in mind. Servers will be in Türkiye.
At higher levels items can break. Every glowing weapon has a risk behind it.
Break the fallen pieces, deal with what comes out, share the loot.
Dungeons for three to five players, and clans you build together.
We share development step by step on Discord. New maps, classes and systems show up there first.
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